When I was thinking about what to change about the Treasure game interface, I thought about my experience trying the treasure game in class. I didn’t get the game at all even though it’s suppose to be pretty easy to play. There is no instruction or whatsoever to tell the player what to do.
The links weren’t that helpful when I tried out the code. I looked through Chris’ existing code and realized I could just add another button as a pop-up message. I went to the gameview tab to create a new text button class. I looked at how Chris created his opponent and player buttons and tried to estimate the location of the x and y coordinate as well as the size of the button.
The width and height of the button are a bit tricky because of the text. I need to tinker with the font size on the style tab and the size of the button several times. I also explore the style tab on the RGB button and text colors.
It was a pleasure designing with and for Emerson. I’m also very thankful to work with Lilian who is such a great maker! For our dream toy, we made a physical version of a PlayStation platform building game, “Little Big Planet.” Little Big Planet is Emerson’s all-time favorite game. It was his idea to make the game a physical version.
The game consists of a piece of 17*11 in. pegboard, 2 pieces of 8.5*11 in. pegboard, 5 laminated background variations, 6 original characters from Little Big Planet #3, 4 additional “boss” characters designed by Emerson and us. We include game-like items such as sticker bubbles, small and large platform pieces, and wooden toy pieces like a treasure box, a cage, ladders, zip lines, bouncing pads, and a smasher. Lastly, we also make simple machine miniatures such as a pulley, ramps, and lever.
Apart from the hand-made characters, we also print “Sack Boy,” Emerson’s favorite character with Form Lab. We downloaded a file from Thingiverse.